Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Wednesday, July 31, 2019

Miniature Building and Painting

At the beginning of the year, I started a new job. It is a job that I love and it's closer to home so things have been great. We got a new tiny kitten at Thanksgiving and he has already gotten so big. His name is Shiro, after the Black Paladin of Voltron, and he is the paladin of snuggles.



My husband and I have also started experimenting with new crafts. We've started playing around with resin. Right now, we are mostly just trying things out but eventually, I want to make dice and jewels to use for decorating book covers. Here are some things we've made while working on ways to get different colors.



We also took a painting class at our local gaming store and have started painting miniatures. 

Here's the mini's from our class:

Myself
Husband

Currently, I am painting this wagon for my husband to use while running Curse of Strahd.

Work in Progress
Finally, I am almost done building my own beholder miniature. I used the tutorial from this video for the basics but decided to try a different idea for creating skin texture. I wanted something that looked lizardy and wart-like so I covered the body with googly eyes. It was particularly bizarre-looking before adding paint. Currently, it is almost complete, only needing teeth and paint.

 







Monday, April 10, 2017

Top 10 Things I Want in a DnD Game

I am a member of a group on facebook where there are frequent discussions about what exactly makes a good roleplaying campaign. The problem with these conversations is that the answer isn't the same for everyone but some people think it should be. There's no way that you can design and Dungeons and Dragons campaign that is going to satisfy all the people all of the time. This is why it's important to talk to your player's and find out exactly what sort of game they're hoping for. Some people love a good dungeon crawl, other people find them boring and tedious but most of the time you can find some type of balance to keep everyone interested.

It's been awhile since I was actually involved in any roleplaying game. Our Monday night group changed things up quite a bit trying new games and occasional just doing board games but that ended almost a year ago now due to increased obligations and scheduling conflicts. We played in a game every Sunday for a long time (It's actually where I met my husband) but with it being the only day Bear and I have off together it got to be too much. They've since switched it a Saturday game so he rejoined and games while I'm at work.

Blue Dragon

For a while now I've been thinking about doing a post about the sort of game that I'd like to play in if I had the opportunity but been hesitant. I don't really know for sure how many of the people from my previous gaming experiences read this blog but there may be things that make them feel like they've been doing it wrong and that's not what I'm going for. So, obviously, at this point, I've decided to just plunge ahead and do it but with a small disclaimer. If you recognize yourself in any of the stories below or disagree in any manner with what I'm saying here, it doesn't mean I think you're wrong or in any way dislike you as an individual, it just means we probably aren't very compatible gaming buddies.

1. I want to play in a world I know. (Unless there's a reason I don't know things.)

Somehow before I really started gaming much I read a bunch of the Dragonlance novels but when I actual joined a Dungeons and Dragons game everything was set in the Forgotten Realms world. While I don't recall the exact details anymore I clearly remember a session where the party found some kind of emblem or patch on the ground. When it was described everyone else in the game immediately recognized it but I didn't. So I had to ask what was going on which was frustrating. Since then I've read some of the novels from other settings but not many, so I continue to try and convince people they should run a game in Kyrnn.

There are ways to handle this kind of thing that make it better. For instance, if you've watched the Harry Potter movies you'll remember the part where the dark mark first shows up and Harry has no idea what's going on. First of all, there is an explanation built into the story for why Harry doesn't recognize it and second, Ron and Hermione immediately explain things to him.

My husband has been trying to create his own game world so he can include all the miscellaneous elements he enjoys in one place. He ran a campaign in this setting (although it was only partly formed at the time) where the players are all from the same isolated mountain village and don't know much of anything about the outside world. The idea was that they could all explore, discover, and learn about the world as they went. Unfortunately, the party didn't spend a lot of time wandering or asking questions about how things worked, but I like that everyone started with same base knowledge.

Dragons of Winter Night

2. No one wants to die.

Let's be honest here, I take FOREVER to make a character. I've spent hours just trying to pick the right name, and unlike others, I play with I don't have dozens of character ideas just hanging out ready to go. So I don't want my character to die. I don't want to have to start over and find a reason to get shoehorned into the plot/party. This goes includes my familiar/ animal companion. If you kill them I will be sad. I will find a replacement so that the ability doesn't go to waste but it'll never be the same as the original.

However, I also feel that having zero threat to your character can make things pretty boring. I don't necessarily want to automatically win any challenge I come up against. There's a certain fun in retreating to have a strategy session with the party where you need to find a better approach to the fight or way to avoid that fight altogether. Which, coincidentally, brings us to my third point...

3. Non-combat Challenges

I completely understand that some people play Dungeons and Dragons for the express purpose of killing things. Maybe you had a difficult week and struggled to keep your temper in check and just want to relax by smashing some goblin skulls. I've been there. But I'd still like a chance to have some non-combat encounters. Is there a way to bluff or charm my way in instead of killing the guards? Can I sneak by? Maybe make some kind of knowledge check to find a weakness and trap my enemies with a cave-in?

4. Not (Always) the End of the World

I'm not sure why but it seems like the last several campaigns I was involved with were all super serious if you don't stop this the world is going to end style stories. It's not the end of world scenario itself that bothers me really. It's being a first or second level character who's told that without their intervention the entire universe will be destroyed. I know our characters are supposed to be heroic and stuff but that's a lot of pressure. I think what I would prefer is to start out at low levels with a couple of quests that don't necessarily seem connected. Then as you investigate what's happening you begin to discover how they relate and by the time you put everything together to discover the world ending plot you've come too far with everything to back out. (And happen to have leveled up to a point where taking on that sort of challenge makes sense.)

Dwarf Forge


5. Downtime and Crafting

I would really like to be able to do some item crafting. Part of the issues with this are no longer valid. As I said it's been a while since I played in a game. There was a point where making your own magic items came with an experience point cost, which meant that you ended up being lower level than the rest of the party and that sucked. However, downtime has always been a thing. What does your party do when you aren't out adventuring? Do you all have a place together or separate apartments? Do you have day jobs?

Some people may feel that this is a waste of time but I don't. It can help to create connections between party member and offer easy ways to get information into the party. If you are out shopping you might overhear something related to the plot without actually having set out to gather info. I mean, I'm not saying there might not need to be some kind of listen check or something but it offers a means to have the party stumble across things sometimes. I also think that taking the time to role-play some of the typical downtime activities, like selling loot, offer a chance to use skills more creatively.  No one ever takes the appraise skill anymore, at least no one in the groups we play in because it doesn't get used. All the loot just gets kind of automatically traded in for standard value. But that's boring. What if you knew that weapon seller was trying to con you? Offering low prices for a valuable item? Would you still just sell the item or try to find a way to use it? Maybe hold onto it until you find another shop to sell to? What happens then, are you carrying too much stuff, do you start your own shop? I really think that could add another level of interest to the game.

The idea of playing a married couple in a game came up in conversation and I had the idea to take it a step further and have kids as well. Well, obviously kids can't come and be involved in combat so what do you do with them? Enter the Nanny follower. We decided that if one of the parents took the leadership feat and had a follower they could 'hire' a nanny and we started brainstorming what the best class would be for a nanny. The character isn't completely finished but we created a half-orc bard/ nanny. Bards get perform skills, they can have storytelling and music to keep the kids entertained and lull them to sleep. They tend to be high dex high charisma characters so they can use diplomacy to convince the kids to behave, bluff them into believing vegetables have magic powers and use slight of hand to hide the last cookie so no one fights over it. However, it's likely none of those things will ever come up if you aren't actually roleplaying your downtime.

6. Talk to your players about what kind of game you're planning

I have, occasionally, gotten stuck with a character idea that just doesn't fit in a campaign. I appreciate gamemasters who are willing to let me play something a bit odd but be honest about how it is going to fit in. A druid isn't going to the most useful class if all the action takes place in a city. A halfling who rides a dinosaur is awesome until the dino can't fit into half the locations you visit and ends up waiting outside. It's no fun to be stuck with something that isn't working in the context of the adventure so do everyone a favor and be upfront about things that might be a problem.



7. Character Connections and Motivation

It is a cliche that every DnD adventure starts in a tavern, but you know, sometimes they do. If the party meets for the first time at the start of the adventure then sometimes it can be difficult to keep it together. After the initial danger has passed, why do you continue to travel together? Most of the games I've been in this just gets glossed over. You stay together because it's what you need to do to stay in the game, or everyone is motivated to get more loot. While money and treasure are certainly a valid motivation it can get old and sometimes doesn't really work for the characters, for example, monks with the vow of poverty. Having some other kind of motivation to keep the players engaged in the story is important. Maybe your family's honor is at stake or the villains have recruited your brother to be a part of their plot and you need to find a way to not only stop them but do it in a way that saves him from his poor life choices.

This gets easier if you start with a party that already knows each other. Some games like Fate Core have built in connections between players and because of that you get dragged along into things you're character might normally avoid. For instance, I had a character who, as part of the backstory was kidnapped by evil wizards for some kind of weird ritual. Turns out that one of the other players was the son and heir to one of the lead wizards and decided to try and stop the ritual and rescue everyone. Now, my character didn't need a ton of help but once you go through some crazy kidnapping scenario which someone you are more likely to show up when they call later needing backup.

8. Props

Some props are obvious, like having a map to visualize where you are in relation to the enemy during battle. Others can help you feel more immersed by involving your physical senses. Actually holding that ransom note makes it more real. Sometimes puzzles are easier to solve when you can see the components or physically manipulate them like your character would. Picture of a real place that you think help evoke the feel of the place your players are visiting could also add some wider context and maybe save time reading descriptions by just showing the visual.

One of my favorite gaming moments connects back to a prop. We played a game in Ptolus which has a ton of visual aids and such that come with the setting. At the beginning of the adventure the party meet for lunch and we had the actual menu for the place we stopped. Well, it led to an out of character conversation about the type of place it was. We finally decided it maybe kind of like the Cheesecake Factory. Later, when we discovered the restaurant was a front for one of the cities crime families we ended up breaking in to steal some information. As part of the heist we searched for and found the secret cheesecake recipe and it never would have come about without the menu prop.

I like the idea of using more props in games and having the physical connection to things but I admit I don't have good ideas about how to do it. We have some really cool fantasy coins that I'd love to use somehow but so far haven't had any ideas about. Right now we mostly use them as score tokens for board games.



9. Character vs Player Skills

This is a hard one to do well. Part of the appeal of roleplaying games is having a chance to be someone you're not or at least a more heroic version of yourself. Since I am a very quiet introverted person for me that can mean playing a character more outgoing and talkative than myself. This requires a lot of patience on the part of the GM and other players. Just because my character is charismatic and knows what to say and how to it say it diplomatically doesn't mean that I do and it certainly doesn't mean I can do it spur of the moment. I'm going to need a bit of time to think about how I want to say things and may not always have a great way to phrase thing. I may only be able to offer a general idea of what I want to say, not actually lay it all out exactly as I want it said. I understand that that is not great roleplay but I need a group that understands my skills don't always match up with my character's skills and will be willing to work with me to get better and get out of my comfort zone sometimes.

10.  Setting and Game Length

Over the years I've played in games of various lengths and results vary as well. If you have a free day it can be tempting to schedule a marathon session but that might not be the best plan. It is hard to keep your focus for long period of time even while doing something you love. You get restless and have to shift around or your mind starts to wander. If you have a session that's long enough to require a break for a meal, that makes it even harder to focus. For a long time, we had a game that included a dinner break but was a fend for yourself kind of situation. So I'd often find my mind wandering during combat to where I could go for dinner that was close and in my budget. Then after waiting for everyone to return it took a while for everyone to settle back down and refocus on the game. On the other end of the scale, we hosted a weeknight game from 6-10pm that started with dinner. It gave everyone a chance to talk and catch up while eating then we were full and ready to focus on the fun game ahead.

The other factor to consider is where you want to play. If you opt for the couch everyone will be comfortable, but it can be hard for everyone to see any maps you might use and it makes dice rolling difficult. Plus, people can be too comfortable and fall asleep, I've seen it happen. If you game at a table everyone can see the map, reach to position their own mini, and has a surface to roll on. Yeah, you might have more comfort issues but as long as you keep sessions to a reasonable length it shouldn't be a big deal.

Someday I hope to be able to afford something like this so that we can game in style.

Geek Chic Game Tables




Thursday, December 24, 2015

Merry Christmas To All

I know it's a little bit early but I wanted to wish everyone a Merry Christmas! I hope that everyone has a fantastic holiday and gets a chance to spend time with the people they care about.

We decided to decorate our tree in colors inspired by Star Wars lightsabers. Red, Green, and Aqua blue.


It is actually a slightly smaller tree then we normally have and we left off a lot of our decorations because of the new kitten. We didn't want to tempt him to climb it so we left off things like icicles and some of our unique special ornaments. Even so we have had a few casualties.


I got some cute little trees to use when wrapping gifts and couldn't resist the opportunity to play with some of our toys.

Tony asks Jarvis to analyze the trees and determine which is more 'festive'.
Lex Luthor and Tony Stark argue about who has the better tree.
Finally, I'm sure it's a coincendence but I'm happy to say that just about a week after I posted about the lack of Dungeons and Dragons themed paper snowflakes Wizards of the Coast posted some templates on their site. I've updated the geek snowflake to include them but you can see a few I made below.


Owlbear


Red Dragon

Again Merry Christmas everyone. Enjoy your holiday and any time off you may have and may the force be with you.

Thursday, October 29, 2015

Celebrating 8 Years Together

My husband I spent this past weekend celebrating our 8th wedding anniversary and it was a perfect mix of activities and lazy nothingness. We both took a couple days off work so we had a four day weekend together. Initially we didn't have anything planned, just the time off but as things got closer we made a rough list of things we wanted to do. Nothing really had a specific day or time that it needed to happen.

First of all we spent most of Saturday running errands and doing a bit of cleaning to get it out of the way so the rest of our time was clear. We did our grocery shopping and picked up a stack of DVDs we had on hold at the library for later plans. One thing that we meant to do but didn't was to buy pumpkins to carve later in the weekend. We specifically had an idea for using a white pumpkin but because we couldn't find any at our grocery store it got dropped of the list. Then that night we attended a Halloween Party hosted in part by my sister-in-law, Bev, where we dressed as Superboy and Wondergirl.



Then we spent all day Sunday reliving our childhood, by staying in our PJs and watching old cartoons. Admittedly a lot of the cartoons we ended up with are more from our teen years but that doesn't really matter, we worked with what the library had. We ate cereal, Honey Nut Cheerios and Boo Berry. For lunch we had dinosaur shaped chicken nuggets with mac and cheese. In the evening we had talked about ordering pizza and calling it a slumber party and getting old movies but never decided what movies would be best. So we just kept watching cartoons and ordered chinese instead of pizza because its something we did a lot while we were dating. We also snacked on pizza rolls and Little Debbie cakes at various points of the day. It was pretty awesome.

Gotta Love the Library
Monday we decide to go out and see The Last Witch Hunter because it seemed interesting and has some connections to DnD but also because it was showing at Cinetopia and I wanted a chance to try the Living Room seating. That ended up not working out for us because they lost power just before we arrived to buy tickets. We went to a later showing at Ward Parkway shopping center but had time to kill before the movie started. Since we ended up wandering around in Target for part of that time we bought another couple of Lego Minifigures and some Star Wars Micromachine blind packs. I hope to be able to use the micromachines in a terrarium like those I linked in the last post.




Tuesday was the actual day of our anniversary and we went down to Union Station to see the Da Vinci exhibit. It was very cool. It talks a bunch about his notebooks and the kind of things he drew and studied, how his studies of birds and flight lead to plans for flying machines and that kind of thing. 


Then it has recreations of a bunch of his inventions alongside the sketches from his notebooks. Most of the machines/ inventions can be touch and tried out but not all. At least for my husband and I some of the ones that sounded like the most fun to try were the ones that said Do Not Touch but that's alright. We seemed to be the only ones really interested in playing with the machines anyways. 



 There is everything from models of his plans for diving suits, to simple pulleys, to crazy war machines like the scythed cart.



We didn't get a picture of this one but they had a small scale replica and a full scale model of a different version.
After that there is section discussing his anatomical studies and how it related to his art. Following that there are reproductions of some of his paintings. Several of them discuss how he used the golden ratio in his work. It was really interesting but they didn't have an explanation of what the golden ratio is until the very end. I already knew a bit about it but if you didn't the pictures of the paintings divided up with red lines to show the ratio or spiral don't really mean much. The final little bit talks about some of his less known interests which included cooking, planning theme parties and weddings, and stage production. For an interesting read you can check out Da Vinci's Kitchen which uses notes for parties and grocery lists from his notebooks along with general cooking history to create recipes that Da Vinci may have eaten.

Overall we had a great time and got an awesome photo of me looking much to excited to be in a Da Vinci tank. It was also fun to look at replicas of things that come up in Assassin's Creed like the pyramid shaped parachutes, and they have a kid's room with blocks to build your own ideal city or flying machine. They have a basic paper gyrocopter plus paper and tape with a sort of wind tunnel where you can try it out. 


The final part of our day was supposed to be a nice dinner out but it turns out that my husband broke a tooth over the weekend and was in too much pain so we had dinner at home. I'm appreciate him hanging in as long as he did although I wish he'd agreed to go to the dentist sooner. He had it pulled Wednesday afternoon and is already feeling much better. And as a side note we had the greatest misty fall weather just perfect as far as we were concerned.

Taken using the Instaweather app

Here's to many more great years and fun times!

Monday, October 12, 2015

Apps for RPGs

This last week has been super busy. Not only did I work nearly 40 hours at my part time job but that time involved going in early several days which totally threw off my sleep schedule. I woke up early worked my shift, then tried not to sleep and went to bed early. I ended up not having much energy or motivation to make anything. However, life has interfered with our 5th Edition Dungeons and Dragons game for a while and it was supposed to start back up again yesterday. Since I got my new phone and actually have space for apps I spent a little bit of time looking for gaming apps.

I looked for apps related to both 5th Edition and Pathfinder because we use both systems. I haven't spent enough time with it to say these are the best apps or anything like that. I just wanted to share what I've found and give a brief review of each.

Apps for 5th Edition Dungeons and Dragons

D&D 5 Spellbook Cards by m&m Apps

This app is basically a digital version of the spell cards that I made or that you can now buy from Wizards of the Coast. It contains all the spells from the Player's Handbook and Elemental Evil. The spells are listed alphabetically and you can view all the spells or sort by class. Then you just click on the plus to add that spell to your personal list.


When you click on each spell you can see a card that lists all the information for that spell. You can also side swipe to move through all the cards in your spellbook. It's simple but I really like it. You don't have to search through the book to find what damage your spell does or flip through a bunch of spells you can't cast while trying to decide what you want to use.


Companions for D&D 5e by Ryan Stout

This one is all about animal companions. It has the stats for any of the creatures you can have as an animal companion or familiar as well as things you can change into using wild shape or polymorph. It let's you sort by a variety of categories including CR, movement type, and size.


I'm particular fond of this app because Druids are my favorite class, having this means I don't have to browse the Monster's Manual to see what my wild shape options are.

Apps for Pathfinder RPG

Pathfinder Grimoire OGL by Blank Snow

I looked at a couple of different spellbook apps for the Pathfinder system and this one way my favorite. It has Pathfinder spells from a large list of sources including the Pathfinder blog. It actually has a lot of options for sorting everything. You can filter the list by class, source, level, school of magic, or name. There's also an option to mark spells as favorites and you can filter to just show favorites. Then on top of that you can sort the filtered list by name, school, or level.

               

Again clicking on any given spell pulls up all the relevant info but unlike in the 5th Ed app it's not all contained on a single page so it's a bit less convenient. There's also not a way to create a unique spellbook. I suppose you could use favorites to chose only spells your character knows but that seems a bit of an awkward way to go about things.


Pathfinder Toolkit by Lateensoft

I've only started to play around with this one but it looks like it could be really useful. It has 6 features: Characters, Initiative Tracker, Party Skill Checker, Party Manager, Point Buy Calculator, and a Dice Roller. I'll discuss each on just a little bit.
Characters will let you fill in all the information making a mini character sheet. You can input multiple characters. The problem is that you have to actually type everything in. There's no drop down menus or anything like that. For example when you click to add a feat there's a line to type in the name of the feat and a box for description so if you wanted to see the details of the feat you'd have to type in the description yourself.


The Initiative Tracker is pretty straightforward. You add in whatever characters you want involved in the encounter and then click roll for initiative and it rolls for everyone, adds relevant bonuses and displays the results.
The Party Skill Checker rolls a save or skill check for the entire party and displays the results.
The Pointbuy Calculator shows the basic stat array and lets you add points and keeps a running tally of what you've spent.

The Dice Roller, obviously, rolls dice. It has options for a single roll, roll x number of y sided dice, and cumulative rolls. Single roll lets you choose a quantity and type of dice to roll. XdY Roll does the same thing but shows the individual rolls along the side as well as the total. With Cumulative Rolls you chose the dice and it show both the individual and total rolls as well as keeping a total of multiple rolls at the bottom.

I'm not sure yet what the Party Manager does because I've only entered one character. I know it let's you add characters to a party but after that I'm not sure.

The features that I like most are the Pointbuy Calculator and Dice Roller. I can never remember how many points it takes to increase a stat by how much and this would make it faster for me to create a character because I would have to be constantly referencing the chart. The dice roller I think would be good for times when you need to roll lots of dice and they don't really fit in your hand. I don't really see much reason to use the Party Skill Checker and I've seen better ways to manage initiative order. I also personally would never use the character sheet just because it seems like too much of a hassle to fill it all out. Possibly the skill checker or initiative tracker would be more useful to someone running the game but I've never game mastered before so I couldn't say. It's also possible that if I knew what the party manager did it would be super useful as well.

These are just some of the first apps I've downloaded and tried. There are many others out there especially dice rollers. Just scrolling through a search for Pathfinder there are apps for rules references, spellbooks, dice programs, name generators and more.  So check it out, see if you can find just the right app to make the game easier for you or to make things run more smoothly for your particular group.

Monday, September 14, 2015

Chalk and Walk 2015

Before my husband's trip was moved we had planned to go out to the Chalk and Walk Festival at Crown Center this weekend. However I had to work during most of it on Saturday and we were also finishing up some last minute errands before he left. I decided that even though he left super early Sunday morning I would still go check it out. It's the first time I've been although it is the eighth year for the festival. It was a beautiful day and I'm glad I took the opportunity to get out and enjoy it.



I don't know if they give the artist a theme or not but based on what I saw I would guess that they do. There were too many video/ board game themed drawings to be a coincidence. My favorite was this Dungeons and Dragons Rulebook Cover. You can see the book being used as a reference next to the guy in the top left corner.


 

There were several Legend of Zelda themed pieces.




There were a variety of other video games represented including Spyro, Portal, Mario Brothers, and Metroid. Also a variety of board games, including this large Candyland piece which had a special set up to make it look 3D from the right perspective.


I also had a fun time getting photos of the fountains and dancers performing throughout the festival.





I wish I had been able to go back later in the day and see the finished versions of everything but I just didn't have time. Among other things I had to do this weeks grocery shopping on my own. Its going to be a really strange week without Bear around. The cats already miss him and have been a bit demanding of snuggles all day long. You can see more pictures on my Facebook page.